TENSION
Tension is a game project we made for our studies at DAE - Howest for the course Game Projects. We are a team of both artists from the major Game Graphics Production and programmers from the major Game Development.
Team:
Art: Hanne van de Vijver, Matthias Kimpe, Jason Dewachter
Programming: Smekens Robin, Zino Vanderstappen
Tech used:
- Unreal Engine 4.18
- Visual Studio
- Photoshop
- 3Ds Max
- Maya
- Audacity
Info:
A fun, exciting and tense game to ruin friendships!
You'll have to work together to maneuver through the room, hand each other items and achieve your goals.
Or play 2 vs 2, where you'll be split up into 2 teams. Every action towards your end goal rewards your team with points. Steal items, stand in the other team's way and be the first to defuse the bombs! But don't forget, everyone loses if not all bombs are disarmed in time!
My Additions:
- Post Processing effects (outlines, blur, grayscale)
- Combiner system
- Constraint system that players are connected via a rubber
- Bomb system
- Item physic interactions
- Table placement
- Forcefield
- UI controls